__ __ __ __
/\ \ /\ \__/\ \__ __/\ \__
\ `\`\\/'/\_\ \ ,_\ ___ ____/\_\ \ ,_\ __
`\ `\ /'\/\ \ \ \/ /',__ /',__\/\ \ \ \/ /'__`\
`\ \ \ \ \ \ \ \_/\__, ` /\__, `\ \ \ \ \_/\ __/
\ \_\ \ \_\ \__\/\____/ \/\____/\ \_\ \__\ \____\
\/_/ \/_/\/__/\/___/ \/___/ \/_/\/__/\/____/
The lines follow a path made with perlin noise. For this one I used a vector that points to the center, and rotated it. If it was too close to the center I would rotated by π/2 and a bit radians, otherwise I would rotate it by π/2 minus a bit radians.